Last updated 1 year ago
This is because the vehicles you are trying to spawn take a long time to load. To fix this you have two options: 1- Optimize the vehicles (recommended) 2- Edit the delcar() function in line 94 of config.lua:
function delcar() local vehicle = nil while vehicle ~= 0 do local vehicle = GetClosestVehicle(GetEntityCoords(PlayerPedId()), 50.0, 0, 70) DeleteEntity(vehicle) if vehicle == 0 then vehicle = nil break end end end