Possible mistakes
Vehicles spawn on top of each other
This is because the vehicles you are trying to spawn take a long time to load. To fix this you have two options: 1- Optimize the vehicles (recommended) 2- Edit the delcar() function in line 94 of config.lua:
function delcar()
local vehicle = nil
while vehicle ~= 0 do
local vehicle = GetClosestVehicle(GetEntityCoords(PlayerPedId()), 50.0, 0, 70)
DeleteEntity(vehicle)
if vehicle == 0 then
vehicle = nil
break
end
end
end
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