Configuration
Editable files
Configuration file
Config, Lang, NPC, Noti, Veh, Finish, Blips = {}, {}, {}, {}, {}, {}, {}
-- $$$$$$\ $$$$$$\ $$\ $$\ $$$$$$$$\ $$$$$$\ $$$$$$\ $$\ $$\ $$$$$$$\ $$$$$$\ $$$$$$$$\ $$$$$$\ $$$$$$\ $$\ $$\
-- $$ __$$\ $$ __$$\ $$$\ $$ |$$ _____|\_$$ _|$$ __$$\ $$ | $$ |$$ __$$\ $$ __$$\\__$$ __|\_$$ _|$$ __$$\ $$$\ $$ |
-- $$ / \__|$$ / $$ |$$$$\ $$ |$$ | $$ | $$ / \__|$$ | $$ |$$ | $$ |$$ / $$ | $$ | $$ | $$ / $$ |$$$$\ $$ |
-- $$ | $$ | $$ |$$ $$\$$ |$$$$$\ $$ | $$ |$$$$\ $$ | $$ |$$$$$$$ |$$$$$$$$ | $$ | $$ | $$ | $$ |$$ $$\$$ |
-- $$ | $$ | $$ |$$ \$$$$ |$$ __| $$ | $$ |\_$$ |$$ | $$ |$$ __$$< $$ __$$ | $$ | $$ | $$ | $$ |$$ \$$$$ |
-- $$ | $$\ $$ | $$ |$$ |\$$$ |$$ | $$ | $$ | $$ |$$ | $$ |$$ | $$ |$$ | $$ | $$ | $$ | $$ | $$ |$$ |\$$$ |
-- \$$$$$$ | $$$$$$ |$$ | \$$ |$$ | $$$$$$\ \$$$$$$ |\$$$$$$ |$$ | $$ |$$ | $$ | $$ | $$$$$$\ $$$$$$ |$$ | \$$ |
-- \______/ \______/ \__| \__|\__| \______| \______/ \______/ \__| \__|\__| \__| \__| \______| \______/ \__| \__|
-- Use "esx", "qb" or "qbox"
Config.Framework = "qb"
-- Font type for drawtext default text. Default = 4. Set 0 to chinese language
Config.alertTextFont = 4
-- Interaction key to perform some actions
Config.interactionKey = "E"
-- Set the price for each treasure collected
Config.priceForItem = 100
-- How the male gender is displayed in your database
Config.genderMale = 0
-- How the female gender is displayed in your database
Config.genderFemale = 1
-- Set true if you want tu use cam when you pick up a box
Config.useCam = true
-- Set to true if you want to force to use the job clothes
Config.forceUseClothes = false
-- Prop to be used as treasure
Config.treasureProp = "ba_prop_battle_case_sm_03"
-- Number of treasures that will spawn in the point
Config.treasuresAmountInZone = 30
-- Radius of space for which the treasures can be in the point
Config.treasuresRadiusInZone = 40
-- Minimum distance between treasures
Config.miniumDistanceBetweenTreasures = 4
-- Set to true if you want to freeze the boat when you are in the water
Config.freezeBoat = true
-- Set to true if you want to use the final animation
Config.useFinalAnimation = true
-- $$$$$$$\ $$\ $$$$$$\ $$$$$$$\
-- $$ __$$\ $$ | \_$$ _|$$ __$$\
-- $$ | $$ |$$ | $$ | $$ | $$ |
-- $$$$$$$\ |$$ | $$ | $$$$$$$ |
-- $$ __$$\ $$ | $$ | $$ ____/
-- $$ | $$ |$$ | $$ | $$ |
-- $$$$$$$ |$$$$$$$$\ $$$$$$\ $$ |
-- \_______/ \________|\______|\__|
Blips.coord = vector3(3858.78, 4459.14, 1.83)
Blips.blip = 478
Blips.blipColor = 43
Blips.blipScale = 0.7
Blips.blipText = "Treasure Hunter Job"
-- $$\ $$\ $$$$$$$\ $$$$$$\
-- $$$\ $$ |$$ __$$\ $$ __$$\
-- $$$$\ $$ |$$ | $$ |$$ / \__|
-- $$ $$\$$ |$$$$$$$ |$$ |
-- $$ \$$$$ |$$ ____/ $$ |
-- $$ |\$$$ |$$ | $$ | $$\
-- $$ | \$$ |$$ | \$$$$$$ |
-- \__| \__|\__| \______/
-- Location where the NPC is positioned for job selection
NPC.location = vector4(3858.78, 4459.14, 1.83, 86.55)
-- Model of the NPC
NPC.model = "s_m_y_grip_01"
-- $$\ $$\ $$$$$$$$\ $$\ $$\ $$$$$$\ $$$$$$\ $$\ $$$$$$$$\
-- $$ | $$ |$$ _____|$$ | $$ |\_$$ _|$$ __$$\ $$ | $$ _____|
-- $$ | $$ |$$ | $$ | $$ | $$ | $$ / \__|$$ | $$ |
-- \$$\ $$ |$$$$$\ $$$$$$$$ | $$ | $$ | $$ | $$$$$\
-- \$$\$$ / $$ __| $$ __$$ | $$ | $$ | $$ | $$ __|
-- \$$$ / $$ | $$ | $$ | $$ | $$ | $$\ $$ | $$ |
-- \$ / $$$$$$$$\ $$ | $$ |$$$$$$\ \$$$$$$ |$$$$$$$$\ $$$$$$$$\
-- \_/ \________|\__| \__|\______| \______/ \________|\________|
-- Location where the vehicle will spawn when the job is selected
Veh.location = vector4(3869.15, 4471.97, 0.0, 270.16)
-- Motor power. In Fivem the default is 1.0. If you see that the vehicle has a hard time carrying the load you can raise it.
Veh.torque = 2.0
-- Model of the vehicle
Veh.model = "tug"
-- Height of the marker
Veh.markerHeight = 5.1
-- Function for the delivery of vehicle keys to the user when spawning
function giveVehicleKeys(entity, plate)
TriggerEvent("vehiclekeys:client:SetOwner", plate)
end
function removeVehicleKeys(entity, plate)
-- TriggerEvent('vehiclekeys:client:RemoveOwner', plate)
end
-- If you want to use a custom fuel system set true and fill the function below
Config.useCustomFuel = false
function customFuel(vehicle)
-- insert your trigger here for your fuel system
end
-- $$$$$$$$\ $$$$$$\ $$\ $$\ $$$$$$\ $$$$$$\ $$\ $$\
-- $$ _____|\_$$ _|$$$\ $$ |\_$$ _|$$ __$$\ $$ | $$ |
-- $$ | $$ | $$$$\ $$ | $$ | $$ / \__|$$ | $$ |
-- $$$$$\ $$ | $$ $$\$$ | $$ | \$$$$$$\ $$$$$$$$ |
-- $$ __| $$ | $$ \$$$$ | $$ | \____$$\ $$ __$$ |
-- $$ | $$ | $$ |\$$$ | $$ | $$\ $$ |$$ | $$ |
-- $$ | $$$$$$\ $$ | \$$ |$$$$$$\ \$$$$$$ |$$ | $$ |
-- \__| \______|\__| \__|\______| \______/ \__| \__|
Finish.location = vector4(3858.64, 4483.69, 1.0, 68.7)
Finish.markerType = 23
Finish.markerSize = vector3(10.0, 10.0, 10.0)
Finish.markerColor = vector3(0, 100, 58)
Finish.blipType = 427
Finish.blipScale = 0.7
Finish.blipColor = 43
Finish.blipText = "Finish Job"
-- $$$$$$$$\ $$$$$$\ $$\ $$\ $$$$$$\ $$$$$$\ $$\ $$\ $$$$$$\ $$\ $$\ $$$$$$\ $$\ $$\ $$$$$$\ $$$$$$$$\ $$$$$$\ $$$$$$\ $$\ $$\
-- $$ _____|\_$$ _|$$$\ $$ |\_$$ _|$$ __$$\ $$ | $$ | $$ __$$\ $$$\ $$ |\_$$ _|$$$\ $$$ |$$ __$$\\__$$ __|\_$$ _|$$ __$$\ $$$\ $$ |
-- $$ | $$ | $$$$\ $$ | $$ | $$ / \__|$$ | $$ | $$ / $$ |$$$$\ $$ | $$ | $$$$\ $$$$ |$$ / $$ | $$ | $$ | $$ / $$ |$$$$\ $$ |
-- $$$$$\ $$ | $$ $$\$$ | $$ | \$$$$$$\ $$$$$$$$ | $$$$$$$$ |$$ $$\$$ | $$ | $$\$$\$$ $$ |$$$$$$$$ | $$ | $$ | $$ | $$ |$$ $$\$$ |
-- $$ __| $$ | $$ \$$$$ | $$ | \____$$\ $$ __$$ | $$ __$$ |$$ \$$$$ | $$ | $$ \$$$ $$ |$$ __$$ | $$ | $$ | $$ | $$ |$$ \$$$$ |
-- $$ | $$ | $$ |\$$$ | $$ | $$\ $$ |$$ | $$ | $$ | $$ |$$ |\$$$ | $$ | $$ |\$ /$$ |$$ | $$ | $$ | $$ | $$ | $$ |$$ |\$$$ |
-- $$ | $$$$$$\ $$ | \$$ |$$$$$$\ \$$$$$$ |$$ | $$ | $$ | $$ |$$ | \$$ |$$$$$$\ $$ | \_/ $$ |$$ | $$ | $$ | $$$$$$\ $$$$$$ |$$ | \$$ |
-- \__| \______|\__| \__|\______| \______/ \__| \__| \__| \__|\__| \__|\______|\__| \__|\__| \__| \__| \______| \______/ \__| \__|
Finish.pedFirstSpawn = vector3(3842.79, 4465.16, 1.7)
Finish.propHeight = 0.7
Finish.cameraPosition = vector3(3851.03, 4459.63, 2.85)
Finish.cameraRotation = 210.0
Finish.pedWalkToLocation = vector3(3855.5, 4462.67, 2.72)
Finish.pedWalkDuration = 5000
Finish.pedFinalSpawn = vector3(3855.5, 4462.67, 2.72)
-- $$\ $$\ $$$$$$\ $$$$$$$$\ $$$$$$\ $$$$$$$$\ $$$$$$\ $$$$$$\ $$$$$$\ $$$$$$$$\ $$$$$$\ $$$$$$\ $$\ $$\ $$$$$$\
-- $$$\ $$ |$$ __$$\\__$$ __|\_$$ _|$$ _____|\_$$ _|$$ __$$\ $$ __$$\\__$$ __|\_$$ _|$$ __$$\ $$$\ $$ |$$ __$$\
-- $$$$\ $$ |$$ / $$ | $$ | $$ | $$ | $$ | $$ / \__|$$ / $$ | $$ | $$ | $$ / $$ |$$$$\ $$ |$$ / \__|
-- $$ $$\$$ |$$ | $$ | $$ | $$ | $$$$$\ $$ | $$ | $$$$$$$$ | $$ | $$ | $$ | $$ |$$ $$\$$ |\$$$$$$\
-- $$ \$$$$ |$$ | $$ | $$ | $$ | $$ __| $$ | $$ | $$ __$$ | $$ | $$ | $$ | $$ |$$ \$$$$ | \____$$\
-- $$ |\$$$ |$$ | $$ | $$ | $$ | $$ | $$ | $$ | $$\ $$ | $$ | $$ | $$ | $$ | $$ |$$ |\$$$ |$$\ $$ |
-- $$ | \$$ | $$$$$$ | $$ | $$$$$$\ $$ | $$$$$$\ \$$$$$$ |$$ | $$ | $$ | $$$$$$\ $$$$$$ |$$ | \$$ |\$$$$$$ |
-- \__| \__| \______/ \__| \______|\__| \______| \______/ \__| \__| \__| \______| \______/ \__| \__| \______/
function notifications(notitype, message, time)
-- Change this trigger for your notification system keeping the variables
TriggerEvent("codem-notification", message, time, notitype)
end
-- Notifications types:
Noti.info = "info"
Noti.check = "check"
Noti.error = "error"
-- Notification time:
Noti.time = 5000
-- $$$$$$$$\ $$$$$$\ $$$$$$$\ $$$$$$\ $$$$$$$$\ $$$$$$$$\
-- \__$$ __|$$ __$$\ $$ __$$\ $$ __$$\ $$ _____|\__$$ __|
-- $$ | $$ / $$ |$$ | $$ |$$ / \__|$$ | $$ |
-- $$ | $$$$$$$$ |$$$$$$$ |$$ |$$$$\ $$$$$\ $$ |
-- $$ | $$ __$$ |$$ __$$< $$ |\_$$ |$$ __| $$ |
-- $$ | $$ | $$ |$$ | $$ |$$ | $$ |$$ | $$ |
-- $$ | $$ | $$ |$$ | $$ |\$$$$$$ |$$$$$$$$\ $$ |
-- \__| \__| \__|\__| \__| \______/ \________| \__|
Config.useTarget = false
-- Function for the use of the target in entities (e.g., the npc delivering the job).
function entityTarget(entity, event, label)
exports["qb-target"]:AddTargetEntity(
entity,
{
options = {
{
type = "client",
event = event,
icon = "fas fa-box-circle-check",
label = label
}
},
distance = 3.0
}
)
end
-- Function for remove of target on items.
function removeTarget(element)
exports["qb-target"]:RemoveTargetModel(element)
end
-- $$$$$$$\ $$$$$$$\ $$$$$$\ $$\ $$\ $$$$$$$$\ $$\ $$\ $$$$$$$$\
-- $$ __$$\ $$ __$$\ $$ __$$\ $$ | $\ $$ |\__$$ __|$$ | $$ |\__$$ __|
-- $$ | $$ |$$ | $$ |$$ / $$ |$$ |$$$\ $$ | $$ | \$$\ $$ | $$ |
-- $$ | $$ |$$$$$$$ |$$$$$$$$ |$$ $$ $$\$$ | $$ | \$$$$ / $$ |
-- $$ | $$ |$$ __$$< $$ __$$ |$$$$ _$$$$ | $$ | $$ $$< $$ |
-- $$ | $$ |$$ | $$ |$$ | $$ |$$$ / \$$$ | $$ | $$ /\$$\ $$ |
-- $$$$$$$ |$$ | $$ |$$ | $$ |$$ / \$$ | $$ | $$ / $$ | $$ |
-- \_______/ \__| \__|\__| \__|\__/ \__| \__| \__| \__| \__|
function drawTxt(key, text, font, centre, x, y, scale, r, g, b, a)
TriggerEvent("bit-interact:Start", key, text)
-- default drawtxt:
--[[SetTextFont(font)
SetTextProportional(0)
SetTextScale(scale, scale)
SetTextColour(r, g, b, a)
SetTextDropShadow(0, 0, 0, 0, 255)
SetTextEdge(1, 0, 0, 0, 255)
SetTextDropShadow()
SetTextOutline()
SetTextCentre(centre)
SetTextEntry("STRING")
AddTextComponentString(text)
DrawText(x, y)]]
end
-- $$\ $$$$$$\ $$\ $$\ $$$$$$\ $$\ $$\ $$$$$$\ $$$$$$\ $$$$$$$$\
-- $$ | $$ __$$\ $$$\ $$ |$$ __$$\ $$ | $$ |$$ __$$\ $$ __$$\ $$ _____|
-- $$ | $$ / $$ |$$$$\ $$ |$$ / \__|$$ | $$ |$$ / $$ |$$ / \__|$$ |
-- $$ | $$$$$$$$ |$$ $$\$$ |$$ |$$$$\ $$ | $$ |$$$$$$$$ |$$ |$$$$\ $$$$$\
-- $$ | $$ __$$ |$$ \$$$$ |$$ |\_$$ |$$ | $$ |$$ __$$ |$$ |\_$$ |$$ __|
-- $$ | $$ | $$ |$$ |\$$$ |$$ | $$ |$$ | $$ |$$ | $$ |$$ | $$ |$$ |
-- $$$$$$$$\ $$ | $$ |$$ | \$$ |\$$$$$$ |\$$$$$$ |$$ | $$ |\$$$$$$ |$$$$$$$$\
-- \________|\__| \__|\__| \__| \______/ \______/ \__| \__| \______/ \________|
Lang.pickUp = "Pick up box"
Lang.openJobMenu = "Open job menu"
Lang.noJob = "You are not working as a treasure hunter, you cannot perform this action"
Lang.startJob = "You are now working as a treasure hunter"
Lang.finishJob = "You have finished your work as a treasure hunter, you have received a payment of"
Lang.noClothes = "You don't have the right clothes to start the job"
Lang.noClothesOff = "You must wear your work clothes during the working day"
-- $$$$$$\ $$\ $$$$$$\ $$$$$$$$\ $$\ $$\ $$$$$$$$\ $$$$$$\
-- $$ __$$\ $$ | $$ __$$\\__$$ __|$$ | $$ |$$ _____|$$ __$$\
-- $$ / \__|$$ | $$ / $$ | $$ | $$ | $$ |$$ | $$ / \__|
-- $$ | $$ | $$ | $$ | $$ | $$$$$$$$ |$$$$$\ \$$$$$$\
-- $$ | $$ | $$ | $$ | $$ | $$ __$$ |$$ __| \____$$\
-- $$ | $$\ $$ | $$ | $$ | $$ | $$ | $$ |$$ | $$\ $$ |
-- \$$$$$$ |$$$$$$$$\ $$$$$$ | $$ | $$ | $$ |$$$$$$$$\ \$$$$$$ |
-- \______/ \________|\______/ \__| \__| \__|\________| \______/
function customResetClothes()
-- insert your trigger here for reset clothes
end
if Config.Framework == "esx" then
Clothes = {
male = {
["tshirt_1"] = 15,
["tshirt_2"] = 0,
["torso_1"] = 15,
["torso_2"] = 0,
["decals_1"] = 0,
["decals_2"] = 0,
["arms"] = 40,
["pants_1"] = 16,
["pants_2"] = 2,
["shoes_1"] = 34,
["shoes_2"] = 0,
["helmet_1"] = 0,
["helmet_2"] = 0,
["chain_1"] = 0,
["chain_2"] = 0,
["ears_1"] = 0,
["ears_2"] = 0
},
female = {
["tshirt_1"] = 3,
["tshirt_2"] = 0,
["torso_1"] = 15,
["torso_2"] = 11,
["decals_1"] = 0,
["decals_2"] = 0,
["arms"] = 32,
["pants_1"] = 15,
["pants_2"] = 11,
["shoes_1"] = 35,
["shoes_2"] = 0,
["helmet_1"] = 0,
["helmet_2"] = 0,
["chain_1"] = 0,
["chain_2"] = 0,
["ears_1"] = 0,
["ears_2"] = 0
}
}
elseif Config.Framework == "qb" then
Clothesmale = {
outfitData = {
["pants"] = {
item = 16,
texture = 2
},
["arms"] = {
item = 40,
texture = 0
},
["t-shirt"] = {
item = 15,
texture = 0
},
["vest"] = {
item = 0,
texture = 0
},
["torso2"] = {
item = 15,
texture = 0
},
["shoes"] = {
item = 34,
texture = 0
},
["accessory"] = {
item = 0,
texture = 0
},
["bag"] = {
item = 0,
texture = 0
},
["hat"] = {
item = 0,
texture = 0
},
["glass"] = {
item = 0,
texture = 0
},
["mask"] = {
item = 0,
texture = 0
}
}
}
Clothesfemale = {
outfitData = {
["pants"] = {
item = 15,
texture = 11
},
["arms"] = {
item = 32,
texture = 0
},
["t-shirt"] = {
item = 3,
texture = 0
},
["vest"] = {
item = 0,
texture = 0
},
["torso2"] = {
item = 15,
texture = 11
},
["shoes"] = {
item = 35,
texture = 0
},
["accessory"] = {
item = 0,
texture = 0
},
["bag"] = {
item = 0,
texture = 0
},
["hat"] = {
item = 0,
texture = 0
},
["glass"] = {
item = 0,
texture = 0
},
["mask"] = {
item = 0,
texture = 0
}
}
}
end
-- ZONES
Zones = {
[1] = vector3(4278.4, 4477.52, -1.03),
[2] = vector3(4099.89, 4722.47, 0.87),
[3] = vector3(3984.05, 5104.59, -1.09),
[4] = vector3(4311.02, 4120.05, 0.67),
[5] = vector3(4209.42, 2567.4, 0.41),
[6] = vector3(3581.35, 6460.85, -0.43)
}
Last updated